We didn't expect a tap-to-fish game to eat a whole afternoon, but here we are.
We didn't expect a tap-to-fish game to eat a whole afternoon, but here we are.
Progression should feel like a reward, not a chore. Here's how the good ones do it.
Not every great game needs fifty hours. Sometimes four is exactly enough.
Deep tactics and tiny touch targets don't always mix, but some games nail it.
When you need to switch off, a gentle sim beats doomscrolling every time.
Realistic sims are great, but sometimes you just want to drift for two minutes.